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Joined 30 days ago
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Cake day: August 26th, 2026

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  • That depends on your definition of “random”. They’re non-deterministic; the same inputs will produce multiple outputs, and I think that’s the point.

    So, it depends whether you’re referring to most people’s definition of “random” or a mathematician’s, because they often differ. One characteristic of “true randomness” (as defined in mathematical terms) is that eventually, by accident, patterns emerge. When people inevitably notice these patterns, the system appears less random.

    Systems that check ahead for such patterns and adjust outcomes to avoid them are called “pseudo-random”. Even though the outcomes are carefully calculated, they’re perceived as being more random because they lack patterns.

    Notable examples I can think of off the top of my head are Diablo 3 and the official Risk mobile app.

    In Diablo 3, the drop tables started off using a truly random number generator. Some players noticed long stretches of no legendary drops, other players saw multiple legendaries in a row. People complained the drops were “rigged”, so Blizzard altered the algorithm to be pseudo-random and players stopped ccomplaining. Now, if a certain amount of time goes by and you haven’t had a legendary drop, you’re guaranteed one. Once a legendary drops, you’re guaranteed NOT to have one for a certain amount of time.

    With Risk, same story with the dice rolling algorithm; players abjectly refused to accept the outcomes were random, despite the devs adding functionality to count your dice rolls and every players’ showed a perfectly uniform distribution.

    A mathematician would agree that an LLM isn’t random because the next node in the chain is determined by the current nodes. But, since the algorithm won’t generate the same output every time it’s provided identical input (like a calculator), that satisfies most people’s definition of the word “random”.











  • The delisted games dealt in subject matter that is difficult to justify.

    The problem is who gets to decide what’s “difficult to justify”. That should be up to the individual, not the payment card company.

    MasterCard doesn’t need to help anybody buy “games” about incest, rape, or sexual assault of minors.

    That might be your opinion, but again, who gets to decide what’s on that list? If you don’t think those games need to be played, then don’t play them. It’s not hurting anyone when someone plays a video game, no matter how icky the game makes you feel. No one is forcing you to play anything.




  • Ask New York City. It’s expensive af every time a change needs to be made underground because you have to dig everything up, and once you’re down there, it’s just a nest of wires in conduit so knowing which one you’re supposed to work on can be a challenge.

    Underground wires have to be insulated to prevent short circuits to ground. The longer a wire needs to go, and the more power it needs to carry, the thicker it needs to be. Since insulation goes around the outside, this increases exponentially and the cable quickly becomes mostly insulation in many cases, which is expensive and inefficient.

    Also, there’s only so much ground you can dig up before you hit bedrock. So, in some cases, power infrastructure expansion is limited because there’s nowhere to bury the wires.

    In many places it’s easier to let the damage happen and repair it cheaply.