Super Mario 64 (1996) was a seminal platformer that, for many, was also the first true 3D game they ever played. Now, with the help of AI vibecoding and a decompiled version of the game, you might be able reexperience the magic in mixed reality.
XR creative technologist and developer Lucas Martinic released a video of Super Mario 64 working on a Pico headset, essentially making for a floating 3D ‘magic window’ of sorts. It’s a cool effect we’ve seen in a number of other VR vibecoded projects recently.
That’s pretty fucking cool and instantly gave me a few ideas for games in a similar vein to this.
Played Mario Kart VR the other day. I honestly like third person VR games where you are in the world kind of like a ghost. Hellblade 1 has such a mode as well. I don’t need all the first person motion control stuff all the time. Just put me into the game.
The article’s video is broken but you can see it on the creator’s website: https://lucasmartinic.com/
It looks like a cool idea but I’m heavily biased against ai.




