

After splitting with Valve, they tried the exact same strategy (as Facebook) of locking their headsets to their own store. Obviously they failed against someone with deeper pockets, but it was really their own fault 🤷
Admin on the slrpnk.net Lemmy instance.
He/Him or what ever you feel like.
XMPP: povoq@slrpnk.net
Lemmy alt: @kris@feddit.org
Avatar is an image of a baby octopus.


After splitting with Valve, they tried the exact same strategy (as Facebook) of locking their headsets to their own store. Obviously they failed against someone with deeper pockets, but it was really their own fault 🤷


Movement wise not a very realistic simulation of actual scuba diving, but it looks nice.


They might have a 8gb ram version at 999 €.


Why not on Peertube?
Well other than sending money and free laptops to a racist multi-millionaire and excusing it with a “big tent” approach when asked why the fuck they do that…


I am not into “social VR” so I can’t really comment on that (but it does seem like all junk), but there are plenty of good single player PCVR games these days. In fact I have quite a backlog of good VR games I can’t seem to find the time to finish.
IMHO with the hopefully soon release of the Steam Frame and other (shitty) vendors scaling back their involvement, a refocus on actual VR gaming is coming and that is a good thing.


Seems to be only a Windows driver hack. If this ends up being supported by Monado that would be cool.


They have probably done more harm than good 🤷


They backed out long ago, but are currently returning with AndroidXR. It does feel a bit half-hearted, but it is definitely a thing right now.


Originally planned to ship with Android XR, Lynx-R2 is actually set to launch with Lynx OS following Google’s decision to withdraw support.
Anyone knows what this is about? Seems odd that Google would do that right now.


I would guess once the Hollow Night devs release a version that isn’t slowed down by two compatibility layers (Proton and FEX) it should work quite well on the Steam Frame hardware.
But yeah, it’s not going to be 500, but I think it is worth the extra cost over the Quest3.


Might be good if the laid off staff finds jobs in other VR studios that are not Occulus exclusive.


I am referring to the headline of this post that claims that “Steam Frame needs 27-45W of power to run”, which is not at all substantiated by the image shared.


The image doesn’t say it “needs” that much power, only that there is an optional mode, likely for high performance or so, but it will probably have heat issues then.


I recently found this related tool for Linux: https://github.com/LorenDB/kaon


Valve should talk to them about getting SteamOS on these devices. AndroidXR is probably easier, but at least Lenovo has been burned by Google before, so they might be open to the idea.


That’s quite impressive given the limitations.


Kinda interesting that there is again interest in galvanic vestibular stimulation. The Valve VR people apparently did a lot of research on that back in the pre Index days, and I assumed since this never resulted in anything that the idea wasn’t really viable as a consumer product for some specific reason.
What winter? The Quest is the problem with its locked down ecosystem.
Sadly the Steam Frame will be likely too expensive to get much traction outside the enthusiast space, but it will keep VR alive, unlike the shit that Meta is up to.